Just a suggestion how 'SPECTATORS' (not the players) could see the game.
I added two-layered (0-100 and 101-200) graphs for both health and armor with numeric health status and put a brief animation in front of the graphs for health/armor pickup. Additionally I added a visual RPG-ish DMG-feedback above the crosshair for damage indication.
I mainly did it for a better viewer experience. Most of the time the spectators won't know how much health and armor the other player has, unless you switch POVs.
How did you make this? Would be pretty nice when watching some demos of tournaments and stuff
FreekyMage 7 months ago
@FreekyMage solely in After Effects
unihumi 7 months ago