Come visit us at: http://www.burgzergarcade.com
Do not forget to subscribe, favorite, and thumb me!
We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.
In this Unity3d game development video tutorial, we will revisit the way we are going to be saving our character data. We will be creating a static class that will never need to be ;instantiated, we will have one less gameobject in the scene to clutter things up.
Community donated assets can be found here: http://www.burgzergarcade.com/catalog/educational-use ;
Save time typing out the scripts, or just buy me some coffee: http://www.burgzergarcade.com/product/tutorials/hack-and-slash-tutorial-scripts
Visit Us At:
Website: burgzergarcade.com
RSS: http://feeds.feedburner.com/BurgZergArcade
Twitter: http://twitter.com/#!/burgzergarcade
Facebook: http://www.facebook.com/profile.php?id=100000717968231
iTunes: http://itunes.apple.com/podcast/burgzerg-arcade-game-development/id380439311
@MikHaven I tend to like spacing when using () but not []. everyone develops their own style. Then you throw it out the window when the boss tells you to do it a different way...
BurgZergArcade 8 months ago
@Musicmaster182 I am still going!
BurgZergArcade 8 months ago
You've officially cursed me into doing this with casting:
pc.GetVital( (int)name ).BaseValue...
instead of the standard way.
pc.GetVital((int)name).BaseValue...
that little spacing just made it SOO much clearer to see type casting!
MikHaven 8 months ago
Just wanted to thank you for the great videos you have been putting out. Keep it up!
Musicmaster182 10 months ago