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199. Unity3d Tutorial - Saving Character Settings Part 8

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Uploaded by on Apr 3, 2011

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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.

In this Unity3d game development video tutorial, we will revisit the way we are going to be saving our character data. We will be creating a static class that will never need to be ;instantiated, we will have one less gameobject in the scene to clutter things up.

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  • @MikHaven I tend to like spacing when using () but not []. everyone develops their own style. Then you throw it out the window when the boss tells you to do it a different way...

  • @Musicmaster182 I am still going!

  • You've officially cursed me into doing this with casting:

    pc.GetVital( (int)name ).BaseValue...

    instead of the standard way.

    pc.GetVital((int)name).BaseVal­ue...

    that little spacing just made it SOO much clearer to see type casting!

  • Just wanted to thank you for the great videos you have been putting out. Keep it up!

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