Ghost forest level in its final form.. well for this version anyway.
New weapon models and animations, and effects too, all included.
I could keep working on this for weeks, but the course is over.
So Im going to work on it more anyway. Its fun enough that it needs to be finished, properly. Some of the mechanics need revising, better player feedback as to when their special moves can be triggered, the animations all need improvement. I really just need to spend some more time on the rig. I'd like to see about altering the animation setup. Presently its using the same method that is used for taunts, because it works. But that method overrides taunts when they are played.. which isnt horrid, but its less fun.
Credits:
Brandon Newton - Code, animation, weapon models, FX
Jim Pekola - Map(s)
Jon Wunsch - Sound FX
This is for GSP 360 -Midterm Project.
The class I was in we could choose what engine to build on. Three of us wanted to use unreal so we were put on a team.
vailias 2 years ago
hey, i'm startin in the GSP program and wonderin which class is this in?
cerealboy7 2 years ago
Yes. Midterm project. Built as a mod for unreal tournament 3. I'm going to take it further though, now that the class is over.
vailias 3 years ago
this is a project for devry game and simulation programming class?
GOrockets11 3 years ago