A* Pathfinding for RIT AI 552

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Uploaded by on Apr 20, 2008

A basic A* 'random patrol' cone, done in XNA. The navigation network is generated from the level geometry, and the cone is smart enough to path to the furthest node in it's path that it can see. Once it arrives at it's target, it selects a new target.

I'm still tweaking the level a bit, since it sometimes gets stuck.

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