Star Gladiator - TR (RI) vs Momosan (GER)

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Uploaded by on Jan 29, 2009

P1 - Zero (Rimgal)
P2 - MIke (Gerelt)

These are our first matches with Star Gladiator, Capcom's first 3-D fighter made for the System 12 hardware back in 1996. We've studied our movelists and are know dabbling in the system. Join us as we get better and better at the game.

Recorded on January 29, 2009, 5:55:56 PM

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Uploader Comments (Ergeniz)

  • Gerelt suffers from a lot of square attacks. So easy to counter. I miss playing thsi game. Gamof was a beast.

  • Gamof is a beast; very good horizontal slashes and power. Not to mention his 360 move does a ton of damage.

  • I think Bilstein was probably the most dangerous. Good range and combos. His three back throws were very damaging.

  • Hayato with his command throw and Gore with his projectiles and stuff is good as well.

  • Looks like you can combo after Rimgals bite move.

  • yeah, I noticed that too. I need to find a good (guaranteed) plasma combo to stick in after it connects. That's one of the things I love about this game, making up your plasma combos and applying them to various situations. Many possibilities....

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All Comments (10)

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  • what does he say at the end? had it in my head it was something about led zepplin

  • Gore was my favorite :D

  • Star Gladiator used the Sony ZN-1, even though Namco's System 12 hardware was also based on PS1. While both arcade systems used the same architecture, the ZN-1 was implemented with Capcom Q Sound.

  • Gore's size change was really cool. Too bad he loses a lot of moves in the process. If you're at his maximum height, down forward+square has A LOT of range. It's impossible for people to get close to you . . . . well, the cpu anyways ;p

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