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XNA AI Finite state machine

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Uploaded by on May 17, 2009

Improvement on the AI of my game's enemies. Now when detect the player, he chases him and attack, and when the player gets too far away, he go back to follow the path.
You can also see that the nodes are changing the way the enemy is following the path. Sometimes he runs. Sometimes he walks and sometimes he just wait a few seconds.

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Gaming

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Standard YouTube License

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Uploader Comments (alexmbr)

  • alexmbr can you send me also the reference for implementation thanks !

  • @Harneetsssss

    Sorry, but I don't have it anymore. It has been a long time since I touch XNA.

  • awesome job do you have any reference for implementation?

  • Reference? Well, I can point you 3 places that shows how to implement this. 3 diferent approachs, but very similar.

    I sent you a message with the links

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All Comments (7)

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  • Great job ! mate do you know how simulate vehicle traffic in xna

  • dude great job. U should do a tutorial about ai and xna and stuff.....

  • Thanks.

    It is just the base for the entire AI enemies. I am making more animations and also more enemies.

  • thanks for the help and again great job

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