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Resident Evil 5 Mercs No Mercy - Duo, with a few oddities

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Uploaded by on Oct 14, 2009

Thanks to seye on RE5 mod forums who figured out how to replace the mercs enemy/item definition files, no mercy is now playable with online coop... although with 2 oddities:
-Enemies takes as much damage as normal mercs (this actually isn't too bad considering there's 2 people playing now)
-The 150 kill limit is in place as if it was normal mercs (this, however, is pretty bad and hopefully something which can be fixed somehow)

My partner's video of the same run: http://www.youtube.com/watch?v=es271xwFwFI

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Uploader Comments (FluffyQuack)

  • When? At the start I open the inventory to toggle my partner's inventory... rest of the time it's for moving items, quick reloading, failed quick reloads, checking where items are, or equipping a specific item.

  • This could actually be exploited to get higher scores in No mercy, try a 2 player Midnight Wesker melee run.

  • Unfortunately, this mod would pretty much mess up the leaderboards. But I don't see a way to avoid that, and there's already a ton of cheaters on the leaderboards anyway.

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All Comments (29)

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  • How do you use No Mercy?

    

  • Leaderboards are for the real masters of the games, where the people make the most of the game with what they have, not for people that make "something" from the "original" "unraped"(cheats) game

  • It so exciting~~~I like it!

  • lets wait to a hacker that unlocks versus mdoe in the pc version so we can play slayers NO MERCY:D

  • They should make this mode,

    but for like four people to be in it playing :D

  • what language is re5 writen for pc CC++?

  • What is needed to do is to find an assembly comparison >= 150, if is a costant else with a memory address in wich case it requires to use a debugger instead...

  • Nice.. is normal mode with faster spawning.

    Even if the settings is to spawn 400 hundred the limit is there cause it's probably hard coded, so the only way is to reverse the exe and change the memory address that contains the number limit.

    Then you could do a memory loader to enable/disable features like this on the when needed.

  • I think the flying things count as 1 too. :S

  • In normal mercs, the kill limit and amount of enemies is capped to 150 (the exception being village... I think those flying las plagas don't count as enemy spawns). In this mod the amount of enemies is increased, but the kill limit is still 150, which is why you can still see enemies remaining as we won.

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