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Rockman Mind Roar - Heatman's Stage

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Uploaded by on Jan 25, 2009

Heatman's stage from the Rockman Mind Roar demo. The boss isn't complete, but the stage is, and it's an awesome one. I particularly like the music change halfway through.

Notes:
1. N and K are Night Beelzebub and Distract Rafflesia's weapons respectively. K is basically the Teiun Bomb 2.0, while N is a little strange. It's a Flash Stopper-esque, but it lets you lay bombs while time is stopped, which will explode once time resumes. It also has a charged form, which you see used on the Stompa Mecha (It might not be obvious, but you can control the height with up or down).

2. D and I are from Metalman and Quickman. The original bosses are still fully functional and at the ends of their respective stages, but the weapons don't do anything.

3. Heatman (along with Woodman and Airman) are currently running the Distract Rafflesia AI, which is why their sprites mess up. Also, you can see that Heatman's arena is one block-height too high so the fight is messed up even further.

I'm really hoping this hack is finished soon.

Category:

Gaming

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All Comments (7)

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  • What did you record this with? It's very smooth...

  • Cool!

  • The menu music is amazing. SSBM is still my favorite of that series...

  • Where can I get this game?

  • This looks completely insane and hard as nails to play.

    Props for such a good playthrough!

    YET ANOTHER MM2 hack, but at least he can charge now!

    Hope it gets released soon...

  • The musics for this stage are from Romancing Saga 3. I have forgotten first one´s name, but I know the the other one. It´s the Lair of Aunas, the Nobel Devil of Fire.

  • This stage looks unbelieveably awesome to play. What's the music used?

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