Wii Opera SDK Real-Time Shading Water Rippling Test

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Uploaded by on Apr 18, 2008

This is a test of real-time shading by the Wii Opera SDK, a popular JavaScript software library to allow developers to create advanced graphics and interfaces in games for the Nintendo Wii's Internet Channel.

The test is being run in the Opera Web browser for Microsoft Windows XP. Graphics are all generated through drawing flat shaded triangles. By taking the dot product of the normal vectors of those triangles with the light source vector, the angle of incidence is determined for brightness adjustment. An angle greater than 90 degrees determines complete darkness. The graphics are double-buffered by flipping canvas objects.

See more at http://wiioperasdk.com

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  • @masterpiraka Believe it or not if it was textured and alpha blended it would probably look closer to Dreamcast or PS2 water ripples.

  • Cool, like....

    ....early 80's animation...

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