UT3 Unrealscript tutorial - Decompiling mutators

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Uploaded by on Dec 13, 2008

Here is a tut for decompiling mutators.
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First of all don't spend your time in insulting me just because I show people how to decompile a mutator. You can find it at almost every unreal forum.

Remember don't go decompile everyones mutator and just copy paste it around. The purpose I use this for is for learning from others and figuring other ways out to set it up.

It's a rly simple batchfile I set up.

This is what I typed in the batch file:
"C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe" batchexport %1 class .uc "C:\Users\Makkura\Documents\My Games\Unreal Tournament 3\UTGame\Decompiled\%~n1\Classes\"

After that just drag the .u files on top of the batch file and it will decompile in the directory assigned.

Music: Aiden - White Wedding

Ty for clearing things up ;)
Pls read this comment by WGH101

Well, it's not decompliling actually. The sources are already included in .u-files, batchexport just exports them. They could be stripped without any promblem. In that case export is impossible, and there is no way to actually decompile byte-code at the moment (at least I haven't seen one)

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Uploader Comments (Hackerx72)

  • I see you use Notepad++

    Is there a plugin or a language file for unrealscript for Notepad++? i found one on their homepage, but i dont know how to install it (its not a setup file)

  • You can always go for unrealEditor (or somethin) or others. There are a few other code editors that supports the unrealscript syntax.

  • Nice man, thanks a lot, looking at various mutator sourcecode can teach me a lot i hope :)

    Good for reference :)

  • Np man, I'm happy I can help y'all out :)

  • thank you im have unreal tounament 3 and gears of war, but do open for gears of war?

  • I don't really understand that sentence but this is only tested for Ut3 so idk how to do it with GOW

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All Comments (33)

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  • hey Hackerx72? thanks for this info! I'm finding writing and learning mutators complicated. making a simple weapon or doing other elementary stuff is easy, but to make a full project start to finish is baffling to me cause the .uc files like Mutator, UTGame, etc, etc have so many lines of code! you don't know what needs to be extended (inherited) or what needs to be called 1st! It can be a nightmare and frustrating! Seeing how other people did there is great info and I really appreciate it! thx

  • Does this also work with UT2004? They seem pretty much the same, but I was just wondering about what to type in order into Notepad to decompile it...

  • @TiagoTiagoT Thanks for your reply, but its one year ago. I ended up just using Context, as i was more familiar with the environment, and had a rather good highlighter there.

  • @xGodHunDx it's a XML file, right? Click on the button with a window with a lightining on top (the tooltip says "User Defined Dialog...") then click the import button in the window that opens and import the XML for the language you downloaded.

  • ok so how do you now... recompile all of this?....and also im working to with UE2.5 .u files.... sooo the very same should apply to the extracting of UE2.5 .u files no?

  • eat3d unreascript

    megaupload. com/?d=KNT3BKNH

    megaupload. com/?d=ASAFF4NP

    megaupload. com/?d=EYSY98Y8

    delete the space between the dot and com

  • "Notepad++" Sourceforge

  • now what do you do with .uc files????

  • use this one instead

    "C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe" batchexport %1 class .uc "%USERPROFILE%\My Documents\My Games\Unreal Tournament 3\UTGame\ExportedScript\%~n1\C­lasses\"

    by using %USERPROFILE% you dont have to type your pc profile name

  • Woohoo...nice useful tool to have Hackerx72..I have a question for you. How do we re-compile uc.files back to the original .u format!?..I managed to to weak those Script files for Vegas 2..but have no idea how to recompile them back to .u. I even tried UDK3 but the it crashed..thanks in advance..

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