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Time To Kill: Damage

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Uploaded by on Dec 2, 2011

First episode of 'Time To Kill', a series devoted to the inner workings and mechanics of Call of Duty's multiplayer.

Episode one focuses on damage - a critical part of the game, and the factors that can influence the effectiveness of your weapons.

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Top Comments

  • He could make a coke can seem deadly.

  • xbox ahoy I did some testing with all the assult rifles. It looked like that the Juggernaut suit does a .07x multiplyer becuse it took 35 shots with a M4A1. If it was a .1 multiplyer than it will take 25 shots to kill. I did the math. I calculated 42x.07=2.94 then did 100 divided by 2.94 and got 34.0136054 or 35 shots to kill.

    Is there anything that Im missing?

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All Comments (2,889)

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  • @bobingbobs Did you turn health regen off? Where did you shoot?

  • Its like Animal Planet but for Call of Duty...

  • @CaptainMidnight1943 he could make a spoon sound deadly

  • @bobingbobs Divide by 0.

  • He is loving his job.

  • @BackpackBanjo Oh, easy, I betray my friend for the T95

  • who agrees that they should introduce that damage dealt system shown in this video?

  • I can make a Noobtube seen deadly in MW3.....

  • @er876897 Oh, my mistake. I'll PM them to you

  • dude if you review a potato gun and show me that statiscs ,i'd use it!

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