My UT3 racer

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Uploaded by on Jun 18, 2008

This is a small racing level i've built in Unreal Ed 3. Its mostly done with kismet. I shot it with a digicam from my monitor coz camtasia was slowing down the game. Have the volume turned up to hear my bad narration

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Film & Animation

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Standard YouTube License

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Uploader Comments (varunbondwal)

  • Cool stuff! Did you do all the scripting in here including making a new game type for racing?

  • yes Jesse.. I made everything in this level from scratch. I made the game logic in kismet. Right now I havent made a new game type and am using the VCTF game type.. it has everything i needed

  • They were made in XSI by extruding a cube along a path curve. Then exported by actorX plugin into UnrealEd as a builder brush. Then added as BSP.

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All Comments (8)

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  • "Hey, he stopped!"

    Those damn bots know how to trick a human

    Nice video :D

  • Nice!

  • Make the start shorter, no one will find that bit interesting

    If you build a piece of geometry then edit the vertexes (as opposed to editing the vertexes on the builder brush), the textures don't go weird

    This is a great thing your doing and you should consider it to be a game mode and make many maps. It's just a thought

    once again, Nice.

    (sorry for the two comments but I ran out of characters)

  • nice idea and quite well done just a few things though...

    Make the checkpoints also trigger the spawn point for the player who passes it and when they spawn, a viper also spawns with them

    After people pass through the checkpoints, disable them for that player

    Put kill volumes where the track isn't to kill anyone who falls off then they will re-spawn at last checkpoint

    Put a trigger volume at the end then make that into a win volume using kismet.

  • very nice!!

    cant wait to play.

    was the track was still in default textures?\

    quick question, off the subject. how do you set a jump target for the jumppads?

    im still finishing up my first map.

    all i need to do is make the jump pads work and add a lil more static mesh.

  • Hey awesome stuff!, quick question, how do you get your bots to follow a path while inside a vehicle.

    -yes i know how to get a UTPawn to move to a point or follow a pth, but i cant get a UTPawn to move to a point when it is inside a vehicle. They stay stationary inside the vehicle

  • How did you make curves like that?

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