You can get the object models from Goldeneye Setup Editor 2.0. Just right click on the desired object and select "Export to .obj". You can get the object models from Goldeneye Setup Editor 2.0. Jus...
You can get the object models from Goldeneye Setup Editor 2.0. Just right click on the desired object and select "Export to .obj". You can get the object models from Goldeneye Setup Editor 2.0. Just right click on the desired object and select Export to .obj. Then open Unrealed and import the .ASE file into your Static Mesh file (In the static mesh viewer, File - Import) and save it. Place and modify it as you need in the map and enjoy!
You can do this with any model, and you can follow the same steps to import your own terrains and models into Unreal Tournament. And yes, you can follow the same steps to import 3D models into Unreal Tournament 99 and maybe (but I'm not too sure, I should test it) in Unreal (the first one). So, if you have 3DS Max and Photoshop (to make good textures), you can make really nice maps by yourself.
BTW, I ripped some goldeneye textures using a screen capturer and a emulator, just making snapshots of the textures I wanted and editing them into Photoshop.
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You can't export things like walls or stairs. Only 00 objects and guards. Anyway, you don't need to exports things like walls or stairs, they're pretty easy to make.
I know, I tried to make the Cradle for UT99 and it was painfull, and the result was bad. Anyway I did everything on Unrealed. Maybe it's easier with 3D Max and some maps of the level (blueprints).
Yes, for every 3D game, not only N64. But you have to rip the 3D models first. I mean, you can't rip 3D models from Megaman 64 with Goldeneye Setup Editor, but if you have another tool to do that, then you can rip that models with that tool and import them where you want.
I tell you the same thing, If you have a way to rip its models then yeah, you can. In this video I show you a way to rip models from Goldeneye, if you can rip models from another game in any way, sure you can import them on 3Ds Max and edit them.
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