Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Grizly Roller Coaster Simulation

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
2,398
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 16, 2008

I was the author of Coaster! the screen saver, wayy back in 1993. This video is a warm up to restart the project.

I used original roller coaster design drawings, extracted a plan (top view) and an elevation (profile) and typed it all into files. then I wrote some software to read this data and create the coaster geometry. The code I wrote would go ahead every 10 feet thru the data and create track segments and a trestle, cross braces in 3D.

A second piece of code read these files, and created the camera motion.along the track. That code understands the chain or lift portion of the ride, and then goes to gravity mode. The major portion of the ride is camera in gravity.
(My later versions accounted for roll, bank)
I used Euler integration for acceleration, (track (sin)slope * gravity) and it apporoximates the ride well.
rdawson16 AT hotmail bla bla bla

I am thinking of a respin of this project, and looking for your approval.

Thanks

strangluv

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:
see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • no limits is better!

  • Is this the one at Kings Dominion, or the one at Great America?

  • nice but try edeting the z angle for you camera and the speed (to fast change)

  • OOh My Dog ! so you Wrote it all the code frame to frame huh! it is WOW you brainiac!

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more