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Sonic Adventure 2 - Cosmic Wall - m1 (with Sonic) - 6:11.04

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Uploaded by on May 6, 2009

The original Cosmic Wall - Sonic video falls under the "terrible sound" descriptor. So I thought I'd make a new version that alleviates that.

For that matter, a time of 7:47 leaves much to be desired. Call it a "terrible time" as well, if you like. In any case, I guess chopping a minute and a half off that isn't too bad. The capacity to be more daring certainly shows.

And there's a third "terrible" descriptor in there as well: terrible style. Superbounce accuracy under 70%, and the intentional tank at check 4 to make it a segmented run. Segmenting is fine on pure speedruns where I aim for the game clock above anything else, but in exhibition videos like this it just looks bad and defeats much of the purpose. So I set out to make sure this video would be non-segmented. This would normally lead me to play in mission 4, except for the observation that Sonic can't possibly complete Cosmic Wall 4. No it's not the time limit, it's the fact that Sonic needs 90 rings plus a checkpoint (to reward him with a shield) in order to survive the last drill and its two mandatory hits. Oh well.

If you're on Dreamcast and you want to play Cosmic Wall as Sonic, I have the Codebreaker codes for that:
0F0C0D76 00000008 - (M), also known as "Master Code (MUST BE ON)"
0124EE6C 00000000 - override character with Sonic; now simply select Cosmic Wall and you're good to go
For the purposes of this video, I also used a third code: 010DB26C 00000063, "99 Lives," correctly surmising that it would take me over 100 tries to record a successful run like this and I didn't want to be interrupted by repeated stops at Security Hall or the memory card select screen.
If you just want to focus on the super bounce hell that is Cosmic Wall - Sonic, and not on the fact that you have to hold 90 rings through to the last checkpoint, you can add 010DB270 00000001, which forces your ring count to be 1 at all times, even after you've just taken a hit. (You could also change the last 001 to 3E7 and have 999 rings, securing an A rank on rings, but there's really no need to have more than 1 ring if you never lose it when you take a hit.)
If you're looking for a moon jump code, I don't have that one, and I wouldn't use it here even if I did. The whole point of the video is that even a level as vertically sparse as Cosmic Wall can be completed using only Sonic's natural set of abilities, given that we provide a way for Sonic to get into the level in the first place.

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Uploader Comments (SadisticMystic)

  • couldn't use the magic gloves when traveling on the flying saucer to defend yourself against the enemy at 6:08

  • No controls are possible there with Sonic, so you just have to stand there and take your two hits like...well, you fill in an appropriate subject for the simile.

  • why is the artificail chaos seethrough?

  • Why is your local swimming pool "see-through"?

  • This may be a stupid question, but how do you switch to magic hands so easily? Are you just used to it, or is there a button combination I'm not aware of?

  • Y->B?

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All Comments (54)

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  • Wow! The Magic Gloves are actually useful!

  • @SadisticMystic thanks for answering my ? but i wonder how did you get sonic to appear in all those levels he is not suppose to be in such as cosmic wall, mission street, radical highway, pumpkin hill, and meteor herd i am a big fan of sonic being in surprise levels like these

  • @ThatGastrodon not a silly question at all i want to know this question as well i do not know the answer to the question but i can relate and know what you mean i hope you find the answer to your question

  • at 1:34 i do not know if that is sonic or superman fly around i am a little mixed up

  • the smoke in sonic butt is him being on the good stuff

  • Have you ever tried Cosmic Wall - A button challenge with Sonic?

  • and amm playing this on my wii

  • i dont have action replay how do you do it D:?!

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