Tutorial 2: Shrubs and Photrealistic Foliage with Particle Flow in 3ds Max

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Uploaded by on Jul 5, 2011

In this tutorial we will show you how you can use Particle Flow to generate foliage based on any kind of geometry using Particle Flow. High-Poly Results are no problem and can easily be transferred into Vray- and Mental Ray Proxies for further rendering.

For further info visit our site:

http://www.xoio.de

or

http://www.xoio.de/blog/

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