Syntensity: Mesh Mapmodel Collisions
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Uploader Comments (kripken)
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All Comments (11)
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kripken please make exe format to start game or im explode! >_<
beacouse im cant run bat files!
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Kripken, please continue on the syntensity project! Both this and platinum arts has been slow lately, this is so much better than PAS though.
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that´s nice! There should be a way to display/ move these boxes as well. a transparten light green color would be nice for this ..
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Tried syntensity a long time ago, It was kickass then, I bet its even more wicked now. Keep on developing it:)
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Do you mind sharing how you accomplished this?
grim1322 1 year ago
@grim1322 Look at the code on github (can't post links here in YouTube, sorry).
Basically, it was a lot of work: Integrate Bullet Physics, then read the cube 2 mesh data and use that.
kripken 1 year ago
How did you do this?, could you do this with cube 2? are is java script required?
grim1322 1 year ago
@grim1322 This uses a small amount of JavaScript, but it could be done in Cube 2 as well, if you did some extra work.
kripken 1 year ago
How is mapmodel different from the normal parts of a map? Also, why doesn't shadow cast onto the map model?
Jestersage 1 year ago
@Jestersage The other parts of the map are made with the cube 2 editor, in the game. Mapmodels are meshes you make outside, in Blender or something else.
Cube 2 doesn't render shadows on mapmodels, just on the rest of the map - a limitation of the engine.
kripken 1 year ago