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Buffered Dash Cancelling: An Introductory Video

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Uploaded by on Jan 7, 2009

This is my second instructional video for DAD's Smash Lab ( http://www.smashboards.com/showthread.php?t=214457 ). This one pertains to a spacing/movement technique I've been dissecting: Buffered Dash Canceling (BDC).

This concept is probably not foreign to anyone who is moderately versed in SSBB, however, I take the concept and break it down in the video. Due to Ganon's weight:jump height ratio, he's able to do some pretty interesting things with the BDC.

Like my first video, this video is 90% instructional and 10% practical. That is, don't watch this video looking for cut-and-paste tricks to add to your play style. There's a lot to be worked on here, and like all topics in DAD's Smash Lab, the purpose of making an introductory vid about BDC is in order to help Ganon's collective metagame advance fluidly and aggressively. So get your hands dirty and see what you come up with!

Thanks for watching,
DAD

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Uploader Comments (ganonDAD)

  • Does doing this increase your chance of tripping? Just wondering whether or not to use it sparingly.

  • Any time you dash, you run the risk of tripping. Most tournaments (in my area anyways - NYC) have tripping turned off via a hack, so it doesn't matter.

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All Comments (12)

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  • rolls get punished pretty easy though, this leaves you able to attack :)

  • i teamed with dad in friendlies... his ganon is the best

  • i only see it useful against spammers....but a combo you had there..and a effective if you can spike the opponent after the Fair

  • What's not practical about preforming moves faster and having more applied range? o_o

    The key part in this is the "Buffered". Melee had a 1 frame buffer iirc...not that it needed to be faster. :P

    Also, I wouldn't recommend approaching with rolls.

  • Not to flame or anything, but this doesn't seem too practical. Melee (oh noes, I said the forbidden Brawl word!) can do these things easily and they didn't have to make up a term for it. While the moving forward with an airdodge looks a little useful, it appears like his roll is still faster and would be a better option.

  • When was BDC found? I found it back in March last year, back when everyone was naming ATs after themselves , and i wanted to call it "spicejumping". Oh well.

    Nice stuff in the video btw

  • I noticed after messing with this technique that (in my opinion) there's really no need to BDC as you do your aerials and run the risk of tripping. and the same effect of nonlaggy up airs and back airs can be obtained without doing such. (also note that the thunder stompdoesn't actually go any further from doing so)

    However this is turning out to be very useful in approaching projectile spammers more quickly and effectively; what with the air dodge to buffered shield.

    Thanks for the guide. xD

  • Awesome Video! Very informative.

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