PC, PS3, and OnLive Video Comparison 2011
Uploader Comments (Saieno86)
All Comments (60)
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I never had a problem on my 10Mb fiber line back in California or my 80Mb fiber line here in Wyoming and I'm consoderably farther from the nearest data cemter now. never more than 50ms ping that i can tell.
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Great comparison video. Just got into Onlive the other night. So far having a blast with it.
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@CyberMcRock except that Onlive has to compress it's signal to fit the bandwidth of streaming via the net. Even when internet traffic is low, artifacting occurs. High motion also cuases the resolution to blur. PC's and consoles don't have that issue. You get what you get with a PC or a console. The look of Onlive is directly proportional to how much data you can receive. I have a 15Mbps connection and STILL get artifacting with Onlive. Its only useful if you just don't have a game system.
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@ben5676755 Learn to over-clock? I'm recording with FRAPs buddy, so how about you learn to read. When FRAPs isn't recording everything runs perfect.
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@mbe102 then that means both Onlive and PC win because Onlive uses PC's as a platform
I couldn't play with that delay, the OnLive version is consistently 200-800ms behind. It would be okay for some games, RTS, turn based rpgs... but for anything competetive and response based like FPS... it would be too much.
ZeroX252 3 months ago
@ZeroX252 Not sure what you're referring to but it plays great, no latency that I can feel. And if you look I at the Homefront footage I get some pretty awesome kills.
Saieno86 3 months ago
@Saieno86 Did you test this on MicroConsole or PC/Mac? There is a difference actually. Lag and video compression is better on MC. I'd say much better.
AnimaTheSavager 4 months ago
@AnimaTheSavager A little of both. One was PC some was MicroConsole.
Saieno86 4 months ago