Low Poly Character Turtorial. Part 2 Retopology using TOpogun .mp4.mp4
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Uploader Comments (kunalsarkar1984)
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All Comments (19)
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I decided to get topogun and I need to get used to it. Thanks for the video, it cleared some confusion for me.
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@kunalsarkar1984 yeah, i thought so, thanks for the response.
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@TheKSProduction Yeah I think its far better than ZBrush retopo tool maybe because it is a retopo package itself. I would say go ahead.
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When I import my zbrush mesh it's upside down... why? how can I flip it?
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@kunalsarkar1984
Hey man, great tutorial, but I have a question, can you transfer the high-poly z-brush mesh's UVW data to the newly formed topogun model? I can't seem to do it, it always gives me the "invalid mesh" error, and I really don't want to redo the UVW mapping process... Any tips?
ScarletSnake 7 months ago
@ScarletSnake As far as I know you cant transfer
UV data like that but let me see if there is any option available.
kunalsarkar1984 7 months ago
what is the difference between topogun and the graphite modeling tools in 3ds max?
BTNH108464 1 year ago
@BTNH108464 AS much as I know Graphite modeling tool is just like the Poly Boost Plugin we had for 3Ds Max , Its a modeling and not onlya "Retopo" tool where as Topogun is a Specialized application for Retopology.
kunalsarkar1984 1 year ago
Which application are importing in ??? Try to flip the mesh vertically either while exporting from ZBrush or when u import in your Application I am sure there must be some import option for OBJ .Hope it helps.
kunalsarkar1984 1 year ago
Great tutorial!
ZOMGOZZ 1 year ago
@ZOMGOZZ thanks.
kunalsarkar1984 1 year ago