Level Scripting with Unreal Kismet

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Uploaded by on Mar 22, 2011

The Unreal Kismet visual scripting toolset enabled me to create things like cutscenes/scripted events, countdown timers, pickup items, switches, streaming levels, and moving water volumes. I also modeled and skinned a test character to the UT3 character rig and imported it into the engine, which required some light code and editing a couple of .INI files. A custom class was also written to populate the level with moving skeleton enemies.

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Gaming

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Standard YouTube License

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  • Wow!!! This is incredible!! I really would like to see how you did all this!!!

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