The Unreal Kismet visual scripting toolset enabled me to create things like cutscenes/scripted events, countdown timers, pickup items, switches, streaming levels, and moving water volumes. I also modeled and skinned a test character to the UT3 character rig and imported it into the engine, which required some light code and editing a couple of .INI files. A custom class was also written to populate the level with moving skeleton enemies.
Wow!!! This is incredible!! I really would like to see how you did all this!!!
element5333 3 months ago