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Uploaded by on Feb 8, 2010

added water box conversion + start location conversion. CLI improved as well.

Win32 binary:
http://ozmav.googlecode.com/files/SM64toZ64_v02.rar
Source:
http://ozmav.googlecode.com/svn/trunk/sm64toz64/

Category:

Gaming

Tags:

License:

Creative Commons Attribution license (reuse allowed)

  • likes, 1 dislikes

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Uploader Comments (spinout182)

  • Hmm, I recall hearing an old rumor that the Beta Hyrule Castle was actually Peach's Castle (same layout, I mean) how well does transferring Peach's Castle work to OoT?

  • @HighPriestFuneral that rumor is not true, and Peach's Castle is one of the levels that does not convert as I recall.

  • @spinout182

    Ah, is the reason for that because of the "multi-zone" areas of the place? I would assume that to be the same problem with the Boo's Mansion?

  • @HighPriestFuneral Yes, and yes.

    This is one of the few times somebody makes correct assumptions in the comments of my videos.

Top Comments

  • Awesome!

    But you need to fix the texture transperancy.

    And also, is'nt it a little too big?

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All Comments (17)

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  • I really wanna see what happens when link stabs a goomba or something

  • Truely epic. Of course, there are a couple of minor details to fix, but, nethertheless, awesome. :p

  • I think this video proves why SM64 levels weren't in OoT,

    Link can only jump 2 feet in the air, not 6

    to make this level playable normally, you'd probably need to add some boxes or hookshot targets as not to half to manually move link around

  • @ZethAlkar64 Water is not a static display list.

  • i dont think so.

    see, in sm64 mario got the same size at the small wooden path.

    and link (compared to mario) isnt a jump expert ;)

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