Unita and Brand strike out into the desert, meeting a magic knight named Kirinju who joins in their plight. This boss is weak against water, and small capsules of ice can be purchased in the desert town to break his guard. Use one first to break his guard and fire away with your best spells. Keep an eye on your HP, healing intermittently. Don't worry a bit about blindness on your characters since physical attacks aren't particularly effective. This battle is all about magic. When the boss uses his sandstorm against all of your team, his guard goes back up again as well. Just bust it down again with your items and keep the spells flowing to ensure victory.
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