Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Torque X Platformer Starter Kit

Loading...

Sign in or sign up now!
51,219
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 1, 2007

This video shows the GarageGames Torque X Platformer Starter Kit in action.

The first part of this video shows the entire level building process in one continuous recording and is sped up about 3x normal speed. The whole level building process took just under 30 minutes. The tool being used is Torque X Game Builder.

The second part of the video shows off a little bit of gameplay on the level that was created. This was recorded on Windows, but can be deployed in seconds to a retail XBox 360 console.

There is no "behind the scenes" editing that takes place. Every action performed on the level that's used is shown in the first part of the video. All assets seen in this video are included with the starter kit.

For more information visit GarageGames.com today!

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

Link to this comment:

Share to:

Uploader Comments (GGEDude)

  • I really see some major workflow issues with this. Looks to me like the bounding colision boxes for the images and game elements should be defined before you place them. Then if you want to do a custom bounding box, you do it manually. Lot of time wasted on doing the same thing over and over.

  • The boxes you see being manipulated around the platforms at the beginning are collision objects with platform logic attached to them. They are used as overlays only for the tile layers, which are composed of sets of tiles that can be combined or aligned in countless ways. It's true you could have a default shape per-tile, but that would be criminally inefficient.

    Those tile layer/collision shape combinations can easily be made into templates that can be duplicated over and over instantly.

  • It is expensive though if u r unsure of it. $100 for an indie license.

  • An Indie license for Torque X is free, and the toolset is also free with a Microsoft XNA Creator's Club membership (which you need to deploy XNA content to your XBox 360). :)

  • Yea, the behavior of the objects in the scene is dictated by the components that are added to them. The starter kit comes with all the components you saw used in this video (and plenty more) with full source, so you can change them or add onto them if you like.

see all

All Comments (53)

Sign In or Sign Up now to post a comment!
  • @Christobanistan because you touch yourself at nights

  • Why won't this video play???

  • @GGEDude Yeah, but you don't get the source code with the XNA creators club membership one :(

  • it's too bad u have to pay almost $200 for the good version... :(

  • This requires you to program in C# using XNA game studio. What you see here is the Torque Builder application that comes with Torque X 2D. It helps but unlike the Torque Game Builder engine, you cannot script or rely as much on the visual Torque Builder to make a game.

    But still I recommend checking out this engine. An invaluable resource is the book by John Kanalakis called The Complete Guide to Torque X for XNA.

  • got a question is this basically the torque x 2d engine right? And this is a option you can use for building XNA community games right? Now this engine like can you largely get by without programming from that way it looks?

  • If you get access to the private forums things go a lot smoother.

  • Well I'm not sure of this is 100% accurate.A moderator responded to my post asking about the upcoming release of TorqueX 3.0 and whether I'd have to pay to upgrade if I bought 2.0 now... I was pleasantly surprised to hear no. They also just released The Complete Guide to Torque X. My copy will be here soon, I'm hoping it will speed things along with my groups project :) My group's programmers seem happy with the engine for the most part.

  • He claimed it was fact, I countered that it was in fact his opinion. At no point did I say his opinion was not important.

    The opinions of the community are very important, which is why there are now three moderators for the forums (instead of just one), multiple feedback threads, IRC discussion, and so on.

View all Comments »
Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more