hey man it seems like you understand this game. I was wondering if you know of any tutorials that talks about the game mechanics instead of just how to do combos for example like how one would start of a match with someone or how one would avoid being hit stuff that talks about basic tactics and not specific ones for each character
Ending the air combo with j.C actually gives V.Akiha more time to setup oki game. Air throwing will give you more damage, and potential crossover setups mid screen, but wont knock your opponent to the corner. If you're going to launch like that better to use 2C before 5BB and then j.AB j.ABC. She has better damaging options in the corner with her 623B loop though. Like: 2A 5C 2C 623B(land 2C 623B)x2 Tigerknee 22C setup. Some characters that float higher require a delay between 2C and 623B.
hey man it seems like you understand this game. I was wondering if you know of any tutorials that talks about the game mechanics instead of just how to do combos for example like how one would start of a match with someone or how one would avoid being hit stuff that talks about basic tactics and not specific ones for each character
jazzytrumpet 3 years ago
Ending the air combo with j.C actually gives V.Akiha more time to setup oki game. Air throwing will give you more damage, and potential crossover setups mid screen, but wont knock your opponent to the corner. If you're going to launch like that better to use 2C before 5BB and then j.AB j.ABC. She has better damaging options in the corner with her 623B loop though. Like: 2A 5C 2C 623B(land 2C 623B)x2 Tigerknee 22C setup. Some characters that float higher require a delay between 2C and 623B.
Arturia 3 years ago
thx for that
CrimsonSnow 3 years ago