Super Pac-Man -- Commodore 64
Uploader Comments (AdigunPolack)
All Comments (13)
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Ha-ha! The programmers must have had some really good acid back then. They've POKEd the Pac-man sprite to double size!
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OMG A WHOLE 64KILOBYTES OF RAM???? THATS INCREDIBLE!
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Nice
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Other things wrong with this port
1. They messed up the order of the items/fruits
2. Constant thumping sound (when you're Super Pac) gets annoying
3. Pac-Man's lives, though animated, look stupid
4. Ghosts don't exactly look right
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@mikeferr107 true dat; control on the Pac-Man Classics Collection was okay but was slightly unresponsive and a little difficult to maneuver due to having a d-Pad and no joystick. =/
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Piece o crap!
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I just recently purchased this game and played for 2 hours and got up to stage 183
and racked up a total score of 1,547,970.
PinballWhiz
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LOAD "*", 8,1
good times
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Nice way of controlling this man! I had a hard time with this two, honestly Super Pac-Man was a disgrace to Pac-man in general
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The foods are out of order :/ And the egg stage doesn't come until stage 5 normally
Well played. You had mentioned that the controls are tough on this version of the game. I find the same problem on the Game Boy Color version. I guess that Pac Man games in the absence of tight joystick controls can be frustrating no matter what.
mikeferr107 3 years ago
And with that, mikeferr107, you are absolutely right! I mean, any Pac-Man game at all -- old-school or not -- that does not have tight and well-integrated controls in them is a serious recipe for instant FAIL, potentially. That is my acid-test for any home version of Super Pac-Man, computer system or otherwise... and the Commodore 64 version bombed miserably due to such loose broken controls and rather cheap gameplay, you know?
Anyway, I thank you so much for that truly fine comment!! ^-^
AdigunPolack 3 years ago