Super Pac-Man -- Commodore 64

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Uploaded by on Dec 4, 2008

How can you screw up such a great 1982 Namco arcade game classic on the Commodore 64? First, take the development team of Beam Software, who don't even know what in the living hell they are doing when it came to making Super Pac-Man on that home computer there! Second, add in such sloppily poor controls and broken gameplay to cause some cramp-inducing nightmares against the players. And thirdly, make the intermission cutscenes so cheap-assed and half-done, just leaving us hanging big-time!! :/ !!

And worst of all comes the forsaken-damned unforgiving difficulty balance that starts kicking in right after the first stage is over... combine that with everthing else, and you have one of the most infuriating and ABSOLUTE WORST conversions of Super Pac-Man ever to surface the Commodore 64!!! ~_~ As such, my personal recommendation is to play the original arcade or the newly-created Atari 7800 versions, and just AVOID this 1988 c64 version period.

Anyway, in this video of Super Pac-Man on the c64, I have managed to pull on through the horrendous controls to make it through to almost 70,000pts. NOT EASY... but at least I made it this far, let me just tell you right now!!! ;)

By the way, the video footage of the new Atari 7800 version is found right here:

http://www.youtube.com/watch?v=rJRQXvQeuew

...in which it is a *much* damned better conversion than this blatant junk for c64. FOR SURE.

Be seeing you again, and thanks so much for your watching!!! ^-^=b !

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Uploader Comments (AdigunPolack)

  • Well played. You had mentioned that the controls are tough on this version of the game. I find the same problem on the Game Boy Color version. I guess that Pac Man games in the absence of tight joystick controls can be frustrating no matter what.

  • And with that, mikeferr107, you are absolutely right! I mean, any Pac-Man game at all -- old-school or not -- that does not have tight and well-integrated controls in them is a serious recipe for instant FAIL, potentially. That is my acid-test for any home version of Super Pac-Man, computer system or otherwise... and the Commodore 64 version bombed miserably due to such loose broken controls and rather cheap gameplay, you know?

    Anyway, I thank you so much for that truly fine comment!! ^-^

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All Comments (13)

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  • Ha-ha! The programmers must have had some really good acid back then. They've POKEd the Pac-man sprite to double size!

  • OMG A WHOLE 64KILOBYTES OF RAM???? THATS INCREDIBLE!

  • Nice

  • Other things wrong with this port

    1. They messed up the order of the items/fruits

    2. Constant thumping sound (when you're Super Pac) gets annoying

    3. Pac-Man's lives, though animated, look stupid

    4. Ghosts don't exactly look right

  • @mikeferr107 true dat; control on the Pac-Man Classics Collection was okay but was slightly unresponsive and a little difficult to maneuver due to having a d-Pad and no joystick. =/

  • Piece o crap!

  • I just recently purchased this game and played for 2 hours and got up to stage 183

    and racked up a total score of 1,547,970.

    PinballWhiz

  • LOAD "*", 8,1

    good times

  • Nice way of controlling this man! I had a hard time with this two, honestly Super Pac-Man was a disgrace to Pac-man in general

  • The foods are out of order :/ And the egg stage doesn't come until stage 5 normally

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