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Uploaded on Sep 20, 2011
While I'm still mentally preparing to upgrade the physical handling model, here's a couple of minutes of uninterrupted and unedited flying.
- Changed the terrain to have much more crips details, ravines and crevasses; resulting in much more interesting features. - Edited terrain textures and splatmaps to avoid looping a little more. - Modulating Field of View as per suggestion of several people at Think Design Play. Tried to make it so it breathes along with the action; so you can get a sense of scale ánd of speed. Using player acceleration history as source, same as for the swaying motion. - Ruined the handling model. Gah. -_-"
Background music by one of my favourite artists: Phonophani (End of All Things II, from the album Genetic Engineering). His is some of the best I've ever had the pleasure of listening to.