Upload

Loading icon Loading...

This video is unavailable.

Volo - September 2011 Update

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like Martijn Zandvliet's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike Martijn Zandvliet's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add Martijn Zandvliet's video to your playlist.

Uploaded on Sep 20, 2011

While I'm still mentally preparing to upgrade the physical handling model, here's a couple of minutes of uninterrupted and unedited flying.

- Changed the terrain to have much more crips details, ravines and crevasses; resulting in much more interesting features.
- Edited terrain textures and splatmaps to avoid looping a little more.
- Modulating Field of View as per suggestion of several people at Think Design Play. Tried to make it so it breathes along with the action; so you can get a sense of scale ánd of speed. Using player acceleration history as source, same as for the swaying motion.
- Ruined the handling model. Gah. -_-"

Background music by one of my favourite artists: Phonophani (End of All Things II, from the album Genetic Engineering). His is some of the best I've ever had the pleasure of listening to.

  • Category

  • License

    Standard YouTube License

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

Loading icon Loading...

Loading...
Working...
to add this to Watch Later

Add to