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GPU fluid simulation - blood

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Uploaded by on Nov 24, 2007

During my time at NVIDIA I wrote a 3D Navier-Stokes fluid solver that runs entirely on the GPU. Fluid solvers are used to generate realistic, physically-based animations of water and smoke. Typically it takes several minutes or hours to generate each frame of animation, but by making some minor compromises in visual quality and taking advantage of the GPU's parallelism and bandwidth the solver is fast enough for real-time applications (e.g., around 120-180 frames per second at 64x64x128 on a GeForce 8800 GTX).

See http://users.cms.caltech.edu/~keenan/project_fluid.html for more information.

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  • 0:08 Penisattack!!!!!

  • epic giant penis at 9s

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  • no splashes

  • looks good but by now most better processors can do that real time, if this can be done on an 8800 nvidia ought to make a higher res fluid for a 580. anyway, the fluid seems a bit off to me, it seems to be compressing at the beginning.

  • My bloods NEVER done that

  • @NewlyWrittenSaga well... if your blood is in a fish tank... you seriously should consider death =D

  • Omg this is realtime? Great!

  • The only obvious problem I can spot is that it doesn't conform to boundaries very well.

  • NICE, it DOES look viscous.

  • @NewlyWrittenSaga That is about equal to the consistency of blood..

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