Penalty Of Heroes : Big enemy 3D studio max modeling part 1

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Uploaded by on Apr 4, 2009

Tobias Källkvist modeling a big enemy for the game Penalty Of Heroes. Find more more modeling tutorials on our blog.
http://blog.penaltyofheroes.com/

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Gaming

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Standard YouTube License

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Uploader Comments (databoxgames)

  • what software is this

  • 3d Studio Max by Autodesk

  • Do you still working to create this game. I am very thankful because of showing us your work and btw is any modeling like character, environment, mapping and so on done in 3d max or do you have serious of programs for it . Thanks

  • Yes we still working on the game :) It's summer right now so everything is on 30-50% speed.

    We use mainly 3d studio max to create the 3d model, then we use mudbox and other programs to put texture on the 3d models and make them "move".

  • But cant you also make your character moving in 3d max ? and than use other programs to make them in game

  • Yes you could :)

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All Comments (10)

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  • At 17 seconds you select the six areas on the top of the foot and did something to create only one polygon, what exactly did you do?

  • i thought maya was better for making anything organic and max was better for buildings

  • ho ho ! NICE! .

  • Thanks. This song is something I think "You Tube" have added. It might come up as a pop up in the video so have a look at it :)

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