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MegaMari Custom Sprites

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Uploaded by on Jul 18, 2010

Only the little furball things is what I'm working on right now.

Other than the "squished" furball frames not being exactly the same, please tell me any possible inaccuracies you can think about such as jump height or movement.

But do not tell me if it has to do with interaction, these can not be jumped or spinjumped on, can't be killed by fire or capes, and can be killed by stars.

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Gaming

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Standard YouTube License

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Uploader Comments (chdata)

  • Oh that's pretty neat.

    Any chance of these buggers appearing in A2MT? My level for the collab could use some enemies swapped out for some that are more Touhou-accurate.

  • I'm not sure.

  • are the shocky only limited to a 3x3 area or is it the blocks that they touch?

  • It's a 64x64 hitbox. Well, not perfect because SMW sux at hitbox so I need to make my own routine for that.

  • also if it were "the blocks it touches" the second one wouldn't have hurt you at all. It's only touching air.

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All Comments (10)

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  • Even on Super Mario World, F.O.E!!

  • Ha, this is really awesome! Right now I'm watching through rabienroll's LP of MegaMari, and they look very similar, which is awesome. Loved the electric furball.

    ..

  • whoa framerate

  • What, no penguin? Ohh well. Anyways nice work as always, man.

  • awesome. ;)

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