This was a fun fight and I would recomend coming into this instance just for this fight even if you don't want the drops.
The fight itself is quite simple. My group was composed of 1x Amber drake (myself DPS), 3x Ruby drake (Tank), and 1x Emerald drake (Healer). Basically have the ruby drakes DPS the boss while the Amber drake uses the number 3 ability which increases damage by 100%. When this skill has finished casting do a quick attack and go back to channeling number 3 again. When the boss enrages have the amber drake cast stop time. During the fight the Emerald drake needs to be using its abilities to heal the ruby drakes.
After 45 seconds or so of fighting the boss will phase out and bubbles will appear. At this point fly away as you can't target them and after 15 second they will explode. Once they have exploded the boss will phase back in and continue as before.
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