Tob's Blender 2.5 Foot Rigging Tutorial 3/10 Foot Roll Control

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Uploaded by on Nov 13, 2009

Continuation of a foot rigging tutorial using Blender 2.5 Alpha 0

In this section of the tutorial the all important foot roll control for the rig is set up using action constraints.

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Uploader Comments (tobuslieven)

  • Thanks Tob

    Great video...

    I have done these Riggs in other softwares

    Lightwave and XSI

    Your demonstrations here really show that Blender blows the socks off these packages in ease of use...

    I am extremely impressed and am quickly becoming a Blender Enthusist because of these tutorials...

  • @norvman Thanks : ). The first time I learned a rig like this it was in 3dsMax with parameter wires and MaxScript expressions, yikes, what a nightmare!!!

    Blender has some great workflows, I really like the weight painting workflow too. Really glad you're joining the movement. Spread the word! : )

  • @tobuslieven

    if you learned rig in 3ds max(or maya) you certainly know the importance of freeze transformation for the rig controls

    does blender support freeze transformations?

  • @jrfps If I remember right, freeze transform is used to set the starting position of rig controls to zero ready for animating. Because Blender's animation system is better thought through than either Maya or Max's, bones and animation controls created in edit mode automatically have a starting transform of zero in pose mode.

  • Thanks everyone : ) I'm glad you liked it.

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All Comments (27)

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  • Just set up a nice rig based on an idea from someone in comments (and of course inspired by this tut): created a new action called "squeeze hands", inserted blank rotation at 1, inserted all fingers curled up at 11, set up a control for each finger, then a control for each hand, and a control for both hands. Wired them all up like in this tut, and now with a single control bone of one's choice one can curl a single finger, a whole hand, or both.

    Nice rigging makes life so much easier ^.^

  • Thanks Tob! This is a great tutorial i've learned a lot, but i have a problem. Everything works fine in the 2.5x version of blender, but in the 2.6 it seems to delete the action each time i close the program, so the next time i open my work the action constraint doesn't have any action attached. The only way i can make it work is by not deleting the action (as you do in 4:34), but then my timeline is not clean. I hope you can help me with this, and again thanks for the tutorial.

  • Amazing, i love your tutorials dude: easy to understand, and very useful. Thanks a lot.

  • @tobuslieven that's funny cause 3ds Max is a $3500 program, yet blender beats it in someway and it's free,

  • It works for arms too! with a few adjustments.

  • you know whats really amazing? you did this on a pc.

  • Thanks a bunch Tob!

    You have no idea how much you helped me with your clear and clean way of tutoring ;)

  • you lost me at banana... ( oh wait no i was just thinking of bananas but im still lost)

  • @tobuslieven

    i´m migrating from another program and just trying to figure out how to do the same in blender.

    I have not migrated before because of that awful buried interface.

    thanks!

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