Haskell ASCII 3D wireframe animator
Loading...
17,170
Loading...
Uploader Comments (VIPSTARHinaichigo)
Top Comments
-
ONE MINUTES OF EXCITING CODE TYPING
-
I love ur music bro. I just sit here all day listening to it
see all
All Comments (32)
-
oh my god, cross dressing robots
-
Also please tell me what that music is!
-
Oh god I love lambda functions. I've been programming in python for years and didn't realize it had them.
-
MAKE THIS OPEN SOURCE!
-
Why in Darwin's name are you using Nano? -_-
-
i want to do this in batch programs for a loading screen, is there any way you could send me the individual frames for just a spin in actuall charactors and not a picture?
thanks.
Loading...
damn man! just stumbled upon this! Amazing music! And lovely haskell thingy you got there! got me all fired up! :D i hope to find your songs somewhere!? :D
bitmefool 1 year ago 3
@bitmefool Thanks! :3 I have a couple of releases up at foldplop . com. You can also find a few tracks released at demo parties (including Lambda Fantasy) by going to scene . org and entering "foldplop" or "cross dressing robots" into the search box.
VIPSTARHinaichigo 1 year ago
Incredible! I would love to see how you worked out the characters screen co-ordinate based on its distance from your view position. Did you manually create some sort of a depth buffer?
CallumBGood 1 year ago
@CallumBGood I wrote this before having properly studied computer graphics and used some kind of odd scaling formula that breaks in many corner cases. The standard way would be to apply a perspective projection from 3D to 2D. Since this is just a simple wireframe rendering without culling of invisible faces, there's no depth buffering going on.
VIPSTARHinaichigo 1 year ago