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3D Modeling: Jabba the Hutt (Star Wars) Part 1 of 3

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Uploaded by on Mar 11, 2010

3D Modeling: Jabba the Hutt (Star Wars) Part 1 of 3
Jabba the Hutt (Jabba Desilijic Tiure) is a 600-year-old character in George Lucas's film saga Star Wars.
http://en.wikipedia.org/wiki/Jabba_the_Hutt
One of my favorite characters from Star Wars, Jabba and master Yoda are the most standing out for me.
I thought this will be a quick modeling session but I was enjoying it so much that it turned out to be not that quick, I got kind of nervous in the end since Star Wars fans might and some probably will see it eventually and once you touch something as perfect as Star Wars you must be ready for critiquefixtion:) But I'm a fan and Star Wars was one of the first franchises that I thought was something else, it's timeless really, original trilogy 1977, 1980 & 1983 and it is pure magic to me in 2010, 3 new episodes also brought good stuff like Yoda's fighting which would be pretty difficult to pull off in 1977. Certainly the newer edited release of "Return of the Jedi" has a young Darth Vader pasted on it which was really annoying to me since Luke never met his father at that age so he would be like: "Who is this kid?":) but I guess the force would tell him it is his father.

The symmetry wasn't broken yet so he might look odd especially his nose which shouldn't be symmetrical the tail would also look better posed but this is a work in progress so I kept this way to make adjustments quicker, hands, palms, fingers and chest needs tweaking so I might do a few other videos though not sure since I do not plan on using this character. I might try out sculpting apps to make Jaba's look more realistic, while everyone is heavily into sculpting software I really enjoy doing it low poly I love tweaking, I just put Fever Ray or Burzum or new Gorillaz album or some audiobook in my player and lose myself into oblivion. I did six sketches before modeling. There wasn't a real need to make arms separate from the body it's just quicker I guess. I have used a new codec for the video that might have a better quality though it doesn't always translate good after uploading here, unedited videos are 2,6Gb I keep all my raw unresized videos in case I decided to do a real tutorial with voiceover or annotations but since youtube has 10 minute limitation choping realtime videos would take too much time. nuff said.

I used Wings3D but software is irrelevant, Wings, Blender, Softimage, 3ds Max, Maya, Lightwave or whatever have the same toolset some named differently, but move, rotate, scale, extrude etc are standard. I've used Wings3D 1.1.6 (which is not the recent version but I'm used to it), I use Maya camera mode because of [Alt]-LeftClick rotation.
I usually start with a cube, cut it in half, select & delete one half and then mirror the remaining geometry, the rest of the process is pretty basic: extrude, rotate, flatten, scale, connect, inset, bridge faces etc(all commands accessible from Right-Click menu), I have 'T' for 'tweak'. '1' to toggle between 'magnet' and 'tweak', 'L' to loop select, 'C' to cut.

-Korado3D

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Uploader Comments (Korado3D)

  • Hello I am modeling a character for a game. Ive done 2d games but never 3d. My question is I started with a head model. What should I do now? I don't know how to make the body look natural Ive tried quite some times now.

  • @Via1tunes If box modeling restricts you from making characters looking natural you might export a basic human shape (if you are doing this in Wings3D or any other modeling software) and try software that has sculpting function (Blender, ZBrush, Mudbox, 3D Coat etc) and then if you still need low-poly model make a bumpmap.

    -Korado3D

  • @Korado3D Well not exactly natural. Im going for a more cartoony look and feel with gore. However I did do it. However I smooted x2 and now my trouble is texturing when I have a billion parts to select :P.

  • @Via1tunes Are you texturing in Wings? If you are still in a process of learning texturing I would suggest texturing a low-poly character first.

  • It angers me how you can do that and I can't. Great work!

  • @goldAUsilverAG Thank you. Wings is core of subdivision modeling it has all the main modeling features (and more): extrude, rotate, scale, move, virtual mirror, tweak tool etc. but it has minimalistic interface that might intimidate new users, when opened for the first time, but the magic of "Right-Click" gives a pop-up window that gives options, so it is a mere practice thing, it is not math it's fun=)

    -KoradoD

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  • @Prashant1307hardy I think I just took some screenshots from the film, no I haven't used a blueprint for Jabba, google search would probably find you some but I usually just go and model freehand unless it is a car, but I like the freedom of modeling without ref it definitely takes more time my way but since I like modeling so..

    -Korado3D

  • Do u have any reference images for this model ?

    Can u tell me any particular sight for this model blue prints ?

  • @carlinhosdj001 No, Wings3D is only for modeling. Animation programs are: Blender, Anim8or, Maya, Softimage, LightWave etc.

    -Korado3D

  • this program animate and criate characters?

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