Blender 3D--Muscle Test
Uploader Comments (SteveS3D)
All Comments (8)
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@SteveS3D Hi Steve, thanks for the reply. I am still experimenting with blender, I have used shape keys to make various mouth shapes, but, are you able to set up shape keys (for example, for muscles contracting and expanding) that are effected/controlled by a bones movement?
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You did an excellent job my friend ! Thumb Up !
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i have tried doing this myself but when i added armature to use as the muscles and all my model went kablowie. so i dunno what i did wrong or whatever but i am open to suggestions. i REALLY wanna be able to do this in blender but so far my models come out stiff and no muscle, skin deformation or anything. looks so FAKE.
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how did you get the armature to allow the ipo driver upon itself? I can't seem to get blender to do this for me.
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Nice video.
Could you make a video tutorial showing how to do this?
I am afraid I don't get it from the description you wrote. Shape keys could be used but I am interested in other ways of doing this :)
Brilliant job, how did you set up the rig?
conormcm 10 months ago
@conormcm Thanks for the comment. The dotted lines show where connecting bones were deleted to clean up the view. Shape keys are still a better way to do it.
SteveS3D 10 months ago