OK, not so much gameplay on that video... But it looks very intersting!
A Shadows Tale takes the basic formula of the platform game and gives it a novel twist. For reasons that become clear as the game progresses, the player controls the shadow of a young boy. The shadow has one purpose in life: to scale the colossal tower that dominates the games skyline. And to do this he has to make use of the light that is cast over the games beautifully realized stages.
As the sun shifts during the course of the game, A Shadows Tales levels are dictated by several key factors. First, the shadow can only walk on the thin line between shadow and light, and he must always have a shadow foothold. He will disappear if he is fully engulfed by either darkness or strong light, and he can only progress to the next stage if he collects key items needed to move on. As such, A Shadows Tale becomes a gripping quest that mixes exploration, puzzle-solving, combat against shadowy foes, and evasion, within a series of levels that are influenced by the position and angle of the levels light source.
The mysterious shadow is also accompanied by a winged sylph known as a Spangle, which can be used to manipulate physical items, such as metal work, that the shadow boy cannot. As such, A Shadows Tale adds a level of puzzling, with the Spangle giving support to the player. The combination of light and shadow creates a unique blend of game styles, with the Spangle moving physical objects to alter or shift the shape of shadows to create walkways to previously inaccessible areas.
Hudson's Lost in Shadow may come to PS3, 360; dev team 'brainstorming' Move, Natal titles
joystiq com/2010/04/09/hudson-lost-in-shadow-may-come-to-ps3-and-xbox-360/
SuperOrobi 1 year ago
This is not gameplay. And you got banned from Neogaf? Wow, haha.
fabriciofla 1 year ago 2
@fabriciofla Yes, I just uploaded videos, not saw. ^_^
Greetings to all GAF members, today I've learned to read the FAQs :)
SuperOrobi 1 year ago