3dgs Fighting Game in progress vid 3
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Uploader Comments (nikozua)
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All Comments (20)
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amazing! please, could you do a simple tutorial? id be very grateful
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this is a good idea for a fighting game if it were online and it were just one server and like 40000000000 people played then tatwould be cool
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First cool! niko
but could you share the source?
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Its been like four months since you added
a video but the longer I wait the better right.
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cool lil game you got niko. are you gonna add some disarm type moves aka steven segal style? that would be sweet.
the bit in 0.13 where the guy in red while facing the guy in fornt of him he does a lil kick the opposite direction as well as a back hand move as to assume an enemy would be behind him so he does those moves, altho it looks alright you might fix that lil bug where he does that, cos you dont wanna be back kicking an imaginary baddie that isnt there you know. keep it up.
nicktubara 2 years ago
Thank you,
i`m planing some disarm, Arm-Locks, Ground attack, and Grabbing-Moves.
But first i must fix some lil Bugs ;-)
nikozua 2 years ago
xD That remembers me on my simple fight AI ;)
I use a simple node base walking system, give all the monsters a random target point, they're walking to the point and then they get a new target point. If there's a enemy on the way(checked per vec_dist :-) They try to kill him - simple, but good looking ;)
cetilitec 3 years ago
The AI Code was the simplest part of the code.
nikozua 3 years ago
Like the fight animations. Are you using a bone-based system?
And how is your enemy AI structured? Are these guys using nodes *gg* is it on the way or something other?
cetilitec 3 years ago
Thanks, it tooks much time to animate the Model....yes, Bones
No nodes, until now...but i`m planing to use some nodes.
The AI use a random number which will create by the randomize(x)-function in function main()
if they have no target(oponent), the scan for one(and walk around). The fighting is similar...1. check the random no. than it checks the distence between my & you (the oponent). If it`s bigger than X my will kick, else = punch. If you = dead, my will search for a new oponent, easy! XD
nikozua 3 years ago