3dgs Fighting Game in progress vid 3

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Uploaded by on Sep 14, 2008

This is the 3rd Video-Demo of my nice fighting-adventure Game.
It shows you a brand new Water-FX with 3d-Waves!
You will see a lot of new Movement-Moves: like fall over and dropings,
That was not easy to program, a swear!
Sorry for the dark pictures, but i couldn`t fix it in time :-(
enjoy!

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Science & Technology

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Standard YouTube License

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Uploader Comments (nikozua)

  • cool lil game you got niko. are you gonna add some disarm type moves aka steven segal style? that would be sweet.

    the bit in 0.13 where the guy in red while facing the guy in fornt of him he does a lil kick the opposite direction as well as a back hand move as to assume an enemy would be behind him so he does those moves, altho it looks alright you might fix that lil bug where he does that, cos you dont wanna be back kicking an imaginary baddie that isnt there you know. keep it up.

  • Thank you,

    i`m planing some disarm, Arm-Locks, Ground attack, and Grabbing-Moves.

    But first i must fix some lil Bugs ;-)

  • xD That remembers me on my simple fight AI ;)

    I use a simple node base walking system, give all the monsters a random target point, they're walking to the point and then they get a new target point. If there's a enemy on the way(checked per vec_dist :-) They try to kill him - simple, but good looking ;)

  • The AI Code was the simplest part of the code.

  • Like the fight animations. Are you using a bone-based system?

    And how is your enemy AI structured? Are these guys using nodes *gg* is it on the way or something other?

  • Thanks, it tooks much time to animate the Model....yes, Bones

    No nodes, until now...but i`m planing to use some nodes.

    The AI use a random number which will create by the randomize(x)-function in function main()

    if they have no target(oponent), the scan for one(and walk around). The fighting is similar...1. check the random no. than it checks the distence between my & you (the oponent). If it`s bigger than X my will kick, else = punch. If you = dead, my will search for a new oponent, easy! XD

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All Comments (20)

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  • amazing! please, could you do a simple tutorial? id be very grateful

  • this is a good idea for a fighting game if it were online and it were just one server and like 40000000000 people played then tatwould be cool

  • First cool! niko

    but could you share the source?

  • Its been like four months since you added

    a video but the longer I wait the better right.

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