Hi great tutorial however i dont seem to get the same results. did you apply the substance shader to the particleshape as well? when i came this part 4:14 my particleshape node did not have the ramps you said that maya would automatically create. also in 5:33 it was a bit confusing im sorry i have not much experience in creating nodes in hypershade how did you get the multiplydivde node to the emmiter node i cant seem to get them connected. great tutorial and would really like to learn more.
@jedisnow The substance library is located at the root of Maya's installation directory, the folder is called "substances". However, the animated textures being used in this video are available in an additional package called "Bonus Tools/Pack" that you can download for free: allegorithmicDOTcom/community/blog/article-substance-bonus-tools-maya-2012
What was your system's specs?
ryanjohnsond 3 weeks ago
That's beautiful
ryanjohnsond 3 weeks ago
Hi great tutorial however i dont seem to get the same results. did you apply the substance shader to the particleshape as well? when i came this part 4:14 my particleshape node did not have the ramps you said that maya would automatically create. also in 5:33 it was a bit confusing im sorry i have not much experience in creating nodes in hypershade how did you get the multiplydivde node to the emmiter node i cant seem to get them connected. great tutorial and would really like to learn more.
novarasi 2 months ago
@jedisnow The substance library is located at the root of Maya's installation directory, the folder is called "substances". However, the animated textures being used in this video are available in an additional package called "Bonus Tools/Pack" that you can download for free: allegorithmicDOTcom/community/blog/article-substance-bonus-tools-maya-2012
Pixeldev999 2 months ago
when i try to load a substance file...i dont get to the rite folder...could you tell me the proper path to the substance "library"
thanks very much
jedisnow 3 months ago
@zbelda Simply select your emitter within the viewport or Outliner and graph it within Hypershade: click on the two gray arrows icon.
Pixeldev999 3 months ago
@drakozero8 I would suggest Mudbox or Zbrush.They both have presets of chars.Then you can just sculpt them however you like.
SilentAssassin1991 3 months ago
well, i don't know where the heck my emitter1 on hypershade is.. please help...
zbelda 3 months ago
I cant ever find a video on how to sculpt a cool character from scratch...
drakozero8 4 months ago
Nice1 Dude....So Helpful Tutorial to me...Thankxxxxxxx
sanchitube 6 months ago