Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Unwrap UVW a building for importing into UDK from 3ds max Part 1.avi

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
2,379
Loading...
Alert icon
Sign in or sign up now!
Alert icon
Ratings have been disabled for this video.

Uploaded by on Mar 22, 2011

These are the steps that you need to take to import static meshes/buildings into the UDK.
The unwrap UVW Modifier or UVW map is essential for you to get a model in with no errors.
Here I import the same model as an ASE and FBX.

Category:

Education

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:
see all

All Comments (2)

Sign In or Sign Up now to post a comment!
  • Thanks for making these tuts man, I've got loads of these buildings too off random GFX blogs, but they always got messed RIGHT up after being imported to UDK (missing geometry, wierd distortions, no collisions, no textures etc).

    Hopefully I'll be able to sort something proper out after checking your lessons!

  • Thanks again!

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more