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Yu-Gi-Oh Gundam cards

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Uploaded by on Jan 9, 2008

What if the creators of yu gi oh made custom cards of gundam 00

This is how i think it could be.

If you can't read the discription this is what it says

Celestial Space:
Increase the ATK of all Gundams by 500 points. A gundam can't be destroyed in battle at the cost of 600 life points
You gain 600 lif points for every monster destroyed by a gundam.

Gundam Dynames ATK/DEF 2750/2600:
When Dynames is special summond to the field from the grave destroy 2 monsters on your opponents side of the field you then choose to inlfict 500 points of damage for every monster or increase your life points by the same amount.

Exia of seven Swords (Magic):
This equip spell card can only be used on Gundam Exia. Increase his attack points by 700 points. When Exia destroys a monster choose one othe following effects

1. Put 2 counters on Exia, after two turns remove the counters to add 1 Dynames, Kyrios or Virtue to your hand from your deck or grave.

2. Inflict damage to the opponent equal to half the ATK of the destroyed monster.

Gundam Kyrios ATK/DEF 2500/2400:
When there are two other Gundams on the field only 1 sacrifise is needed to summon this card. Increase the ATK/DEF of all gundams by 500 points on your side of the field.

Gundam Nadleeh ATK/DEF 3000/2600:
This card can only be summond by the effect of Gundam Virtue.
Toss a coin, call it right Nadleeh can discard 3 cards in your opponents hand to the grave.
For each card discarded your opponent loses 500 life points
Call it wrong you discard 3 cards to the grave.

Gundam Virtue ATK/DEF 2600/3000:
When Virtue is destroyed in battle, at the end of either players turn give up half your life points to special summon Gundam Nadleeh from your hand or deck.

Gundam Exia ATK/DEF 2500/2500:
When Exia is summond to the field add the equip spell card Exia of seven Swords to your hand.
You can only activate the equip card during your next turn.

Enjoy the rest of the song........C ya!!!!!

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Uploader Comments (ryder19)

  • bleach theme

  • yup

  • You know i think that Trans Am could be something like "This card remains for 3 of your opponents turns. Every Gundam on your side of the field gets 2000 attack and defense. At the end of your opponents second turn each "Gundam" gains an additional 3000 attack. No Spell, Trap, or Effect monster can target any "Gundam" on your side of the field, or this card once it has been successfully activated. For 4000 life points, all gundams on your side of the field can attack directly."

  • What have you been smoking, that would make the gundams godlike.

    I wanted to make the gundams as useful and normal as possible, not make a new brand of god cards, those effects are a bit overkill, especially the last effect.

  • and what does Trans Am make the gundams? for a time, 00 can bend the rules of space and time! Thats what trans am is you know. but thats why i put 4000 as the rec for the last effect, because in a sense it would make them godlike. im sure it would be limited to one Trans Am. and if you had magic cylinder you could give all that damage back to your opponent.

  • true but the first 2 effects are already overkill, it would give them over 4000 atk at the end of oppenents second turn they get 3000 extra giving them over 7000 atk and no spell monster or trap effect can target them o_O

    all in all i wanted to make them plain old cards not as powerful as in the anime, but i like your ideas though just a tad too powerful aahhahahah

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All Comments (45)

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  • @danishlaiguowen Gee, did you deduce that all by yourself or did you had help finding that out, sherlock.

  • then i think u shoulda made a trans-am spell...2turns only +1500 ATT/Def points for every gundam..after card destroyed minus 800 DEF/ATT for every gundam for 1 turn....that's true.

    Trans-am leaves side-effects on the mechs after usage.

  • gundam nadleeh

    epect : has abilty to look completelly stupid and sheds armor to look like a girl ???

  • oh u shud hav a magic card that has "trans-am" lol

  • im sure they can make up a counter card for it. like based on the A-laws where they counter the celestial being card for 1 turn or something.

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