RockSteady water test - XNA 2D Physics engine
Uploader Comments (murrek)
Top Comments
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"It's not realy water, just a bounce of dots on screen."
All REAL water is is a "bunch of dots" molocules of H2O to be precise and simulating water in this way looks great. I'd love to see more work in this, maybe in 3d, however the complexity and number of particles needed would be emense
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you can. of course it's not exactly the same as real water but you can come veeeery close to real water flowing.
All Comments (33)
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11 FPS ? There seems to be room for Improvements.
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i would better use OE-cake
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this is crazy
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Some sites still have the files
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try phun.
a lot better
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erro... ¬¬ thx
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its OE-Cake
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EO Cake is so much funny! try download it in some tutorials of youtube! really! or try a 3-D simulation with blender
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You can simulate water with particles, and it´s called sph (smoothed particle hydrodynamics). But yeah, this is no sph sim, just a crazy amount of colliding particles. Looks good anyway.
I really like the look of this. Could you talk me through the principals of making the balls act more "watery", when I attempt this I always get a more of a "glue" substance.
g105b 4 years ago
It depends on a lot of factors. The physics model used in this example has no friction. Verlet integration also important.
murrek 4 years ago