League of Legends - DeathCab4Dorian - Dorian Daily #2 - Game Changing Too Fast?

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Uploaded by on Nov 30, 2011

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Uploader Comments (DeathCab4Dorian)

  • Woooooooooow, so many opinions haha allotttttttt of reply's thanks everyone for the input/feedback:D

  • lol @ wow being balanced for 4-5 months... not realy, they make retarded changes and then ignore them for 4-5 months.

    Imo we should be happy that Riot patches so often.

  • @Iglo70 we or you?

  • Dorian, I love the new changes for many reasons

    Summoner's: Nerf to flash CV makes ghost and heal more of an option without making cv and flash terrible. More options

    Masteries: More choices for each champion instead of cookie cutter builds. Are you a mage? Take 9/0/21. Are you an AD Carry? Take 21/09. Choices are great.

    Jungle: Now there are negative consequences for poor decision making and more options if your team is not creating opportunities to gank.

  • @jacobhawney I like your passion, end of line.

  • @DeathCab4Dorian You say that you care about other people opinions but you don't seem to take them seriously.

  • @frrrran I try

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All Comments (23)

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  • I like watching slideshows

  • jungle change? not that bad

    Top lane - on the right side - can do double golem come on the lane and get lvl 2 just after 3 creeps

    You see the thing?

    bot can do the same

    Think about the game like he is now, not how he used to be.

  • mastery changes was good. me personally feel that i have more choices from masteries, feels more unique. same as for jungling. more champs can jungle with a more safety net from masteries. if ur a good jungler u pick a offensive build because u know how to jungle. but for my friends who arent that good. they go more tanky and manage the jungle. but the jungling patch i didnt like. they make too big changes and it feels they are making the game more noob friendly.

    trying to satisfy all the noobs

  • Riot does its best to patch the game every two week, mostly for bug fixes and Champion Balance.

    I think it is good that they try to make the game as balanced as possible, although I usually agree with you that, most of the time, they will just nerf a champion to oblivion and we wont ever see him used again.

    As for all the recent changes. I think it affects the viability of some champions(good or bad) and completely destroys what they've been trying to accomplish every patches.

  • Dorian..I agree with you about the changes being far too big and often. This is the exact reason I stoped playing LOL. A players mastery of specific champions is not rewarded lng enough becuze at any point, it could be nerfd into oblivion. Also the new champs released seem like too much of a desperate attempt to generate riot more revenue. Oftn times making the new champions insanely overpowered so people want to buy/play them..and then after the money is made, they nerf them back to par

  • @frrrran He cares, he just has a kind of dry wit to him that makes it seem like he doesn't care. Kind of like a more snarky Dyrus.

  • Masteries are great change, Summoner spells are good change, but jungle is bad change. As an experienced jungle player, I can say this jungle change will shift lane phase to even more passive farming. If jungler fails at gank, he falls of ( now forcing flash isn't considered anymore as succesfull gank, you will fall off too much ). It's much better just to farm your jungle to lvl 6 or even to wriggle + boots recall and then try to gank few times.

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