UniSky v1.2 Preview - Procedural Weather Update

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Uploaded by on Feb 13, 2011

Watch full-screen in 1080p :)

This is a preview video of the UniSky v1.2 upgrade. This upgrade includes real-time, procedural weather including clouds, wind, and rain.

This entire scene will be included as the new example project in the update.

For more information, visit http://www.sixtimesnothing.com

Thanks for watching!

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Gaming

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Standard YouTube License

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Uploader Comments (chrisofboro)

  • can i put MY OWN tree models to behave dynamically to the weather??

  • @JONIMASAKIS Yes - the trees in this demo were created within Unity's built-in tree designer. They react to "Wind Zones", so you can actually set your own wind direction and turbulence and the trees will react accordingly.

  • Absolutely stunning. I am totally getting this for my project. Does this need Unity Pro or can it run on Indie? thanks

  • @backbeatz The storm effects require Pro, but you can turn automate weather off and the rest of UniSky is functional with indie.

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All Comments (34)

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  • i have a problem. i precisely follow the instructions in the readme, but whenever i use it on anything other than the example, i get a retarded screen that appears to be the normal map for some sort of character skin. please help me, i dont know what to do, even after following the instructions to the individual letter. i am on unity pro v. 3.4.2 with full commercial license to the engine itself. what is going wrong?

  • well done

  • I start the rain effect but when I want to stop the rain , the sound never stop .  What can i do ?

  • Is the sky 3D, can I fly an aircraft thru it?

  • Chris, may I get a copy of the script that creates the transitioning weather effects? The demo scene in the UniSky package only includes a day scene.

  • Wow. Really impressive stuff!

  • @merccc1

    Using a perling noise algorithm in your shader. But chris cloud implementation is a bit more complex.

  • Looks cool I'm defo saving up for this

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