UniSky v1.2 Preview - Procedural Weather Update
Uploader Comments (chrisofboro)
All Comments (34)
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i have a problem. i precisely follow the instructions in the readme, but whenever i use it on anything other than the example, i get a retarded screen that appears to be the normal map for some sort of character skin. please help me, i dont know what to do, even after following the instructions to the individual letter. i am on unity pro v. 3.4.2 with full commercial license to the engine itself. what is going wrong?
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well done
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I start the rain effect but when I want to stop the rain , the sound never stop . What can i do ?
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Is the sky 3D, can I fly an aircraft thru it?
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Chris, may I get a copy of the script that creates the transitioning weather effects? The demo scene in the UniSky package only includes a day scene.
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Wow. Really impressive stuff!
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Using a perling noise algorithm in your shader. But chris cloud implementation is a bit more complex.
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Looks cool I'm defo saving up for this
can i put MY OWN tree models to behave dynamically to the weather??
JONIMASAKIS 8 months ago
@JONIMASAKIS Yes - the trees in this demo were created within Unity's built-in tree designer. They react to "Wind Zones", so you can actually set your own wind direction and turbulence and the trees will react accordingly.
chrisofboro 8 months ago
Absolutely stunning. I am totally getting this for my project. Does this need Unity Pro or can it run on Indie? thanks
backbeatz 11 months ago 2
@backbeatz The storm effects require Pro, but you can turn automate weather off and the rest of UniSky is functional with indie.
chrisofboro 11 months ago