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Red Moon Test 14 (refined menus)

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Uploaded by on Apr 11, 2010

It's been a long time, whoo! Today I'm gonna show you a couple new features from the in-game menu, that are:
1) A refined main menu screen, with better organized stats, a cool looking frame for the portrait and new indicators such as the elemental affinity levels;
2) The relic screen, even tho this is the shortest part of the whole video;
3) The bestiary! Glory to this magnificent menu, which was a bitch to program and it's still WIP (disabled voices aren't there yet);
4) Full inventory, sort of WIP again. It's exactly what you got in PoR and Ecclesia, but with a Red Moon flavor.

Other than these, you can notice that the language selector is finally working at its fullest. Unlike the DS CVs, Red Moon can change language in real time, even tho it can be accessed only from that menu or on boot (reducing memory consumption by a lot).

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  • it looks like its progressing just fine, good work

  • Absolutely amazing with this.  Just stunning work as always.

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