Wild ARMS 4 Arnaud solo - Biber Zher

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Uploaded by on Dec 18, 2008

This is a solo run done in Wild ARMS 4. As the name implies, a solo run is one where you run through it with only one character. However, Wild ARMS 4 revives all your dead allies after battle and there's no way to remove them from the party permanently. As such, in the design process, Talaysen and I set up the rules as follows:

- Characters other than the solo character can only Guard or Move. They are not allowed to take any other action.
- Characters other than the solo character must be level 10 or under. To do this, you need to Monopoly Gourd. So in exchange for faster level up gains, you sacrifice one accessory slot and three characters.
-Characters other than the solo character must use their initial equipment. No Alter Parts may be used for Jude's ARM.
- No items that can be only gotten through New Game+ carry overs can be used. This last rule is to ensure you don't go into battles with Sheriff Stars equipped at the beginning of the game. It is not meant to be a "hard" rule. But you should try to follow what is reasonable for where you are in the game.

To do a solo game, it has to be done in a new game+. It is the only way to have access to the Monopoly Gourd in the beginning. Using this, we keep other characters' levels in check (read: low!).

More wallability. We don't have accuracy problems thanks to Arnaud using magic to attack mainly. The physical is a problem - if it hits. Keep your evasion up with Illusion and wait for the opportune moment to Jump and use Hi-Breaks or cast Earth based Hi-Blasts to bring it down in record time. The HEX placements are randomized as far as I know, but if you're blocking the status Biber Zher throws at you with the two badges earned from Omen Fish and Blaze Toad, this fight is all too easy.

Set up: Level 73
Weapon: Aglaia
Armor: Phantom Garb
Badges: Frog Badge, Fish Badge, Thief Badge

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