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Billy Oposto - game running under Panda3D and Python

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Uploaded by on Aug 16, 2009

This screen show the first loading level of game (under development) using the engine Panda3D with Python as programming language.
In video you'll see the problems about collision and the odd behaviour of camera, in few weeks I'll fix this problem with help of Panda's community.
Tools used: wings3d (modelling), blender3d (rigging/exporting), photoshop (textures)

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (mcunha98)

  • Well, I think you'd better use a CollisionTube as collision solid. For the floor collision, if the game does not use jumps, just stick your model directly. Use a CollisionHandlerQueue, sort it, get the Z coord of the 0th CollisionEntry and use that Z as the Z for your character model :)

    Good job man :D

  • Believe...the CollisionHandlerQueue dont work fine as I expect...anyway...I come back the development of this games without Panda 3D, I back to Blitz3D

  • Believe...the CollisionHandlerQueue dont work fine as I expect...anyway...I come back the development of this games without Panda 3D, I back to Blitz3D

  • Thanks guys !

    I keep it up

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All Comments (11)

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  • nice, keep at it and it will eventualy turn out amazing

  • Love your village!

  • can i make a good game with this i meaan that goes faster

  • well i think ur collision sphere is a little too large...probably better to use a few collision planes instead

    unless its been solved already...then nvm what i said

  • Very nice models!

    I suggest you to speed up the walking animation a bit.

    Good job

  • looks nice, never looked into panda3d before

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