Maya 2011 2D Fluid Container Simple Waterfall Tutorial by Stuart Christensen
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Uploader Comments (deepfriedectoplasm)
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All Comments (26)
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Hey man! Just found your tutorials. These are great, your voice is soothing and your flow perfect. Def. subscribed!
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you sound like Lumberg from office space XD
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@deepfriedectoplasm ah ha ha! yes!! of course i will do that :D
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@iloveXH558 OK...so here's an idea, create a 558 model in Maya and do a comp in AfterEffects with it zooming around and in between your toes and stuff with a soundtrack set to the Flight of the Bumble Bees or something....just a thought! Good luck with all your stuff!
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@deepfriedectoplasm lol not any more sadly. takes up to much time. However my love for 558 will never fade :D
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@iloveXH558 Cool! You still do the foot thing though?
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Hi Stuart, why can't I find FluidShade in my outliner? All I can see is a FluidEmitter1 parented to Fluid1....
icantseeyou2 2 months ago
@icantseeyou2 You should probably select the shader from the hypershade and from the the menu go to Graph input and output connections and it should show as a node in the hypershade window that you can then select. Hope that helps.
deepfriedectoplasm 2 months ago
@deepfriedectoplasm Thank you!! BTW if I want to make a an animation that shows the "water" comes down, how can I make the fluid go straight down from the beginning? Cuz now the fluid I made looks like an arrow in the beginning, thanks again!
icantseeyou2 2 months ago
@icantseeyou2 Yes, you need to set the fluids initial state, that is, if you look in the menu for fluid effects you will see a choice for "set initial state", so play the animation up to the point where it looks right and then (with the fluid selected_Highlighted) go to the menu and set the initial state, also, when you are done making any changes you may want to go to the Fluid nCache menu and choose "Create New Cache" to put the effect into memory so to speak.
deepfriedectoplasm 2 months ago