StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth character deformations can be created quickly and with superior results over existing techniques. StretchMesh is implemented as a standard Maya deformer to work seamlessly with and enhance existing work flows.
http://kickstandlabs.com
Wow, amazing stuff.
efeklensa 4 months ago
any of this coming to 3DS max? looks pretty useful
jokerfrown 1 year ago
@ggnastist How does this replace painting skin weights? I dont understand
vinthebeast 1 year ago
Outstanding performance! It does open so many possibilities!
aniart69 1 year ago
i like that tool very much its very usefull for me and its works realy great.............!
balajianim 1 year ago
How can you make that ball collision ? some one please tell me, when you watch the video at (2:57) the right ball is collision to the left one. How can you tell maya to make that ball to become colllision?
conceptualmonkey 1 year ago
I've not tried PM_heatWeight yet. so, I can't tell you anything.
ggnastist 1 year ago
I'm buying it lol. Do you think this would go well with the PM_heatWeight script for better auto skin binding in maya or do you not even need it?
ChimeraProd 1 year ago
it's not a replacement for the bones and rigs but it's a replacement for painting skin weights, which is a pain in the ass in maya. ;)
ggnastist 1 year ago
Can this prog be used instead of bones and traditional rigs or is this simply something to help with stretchy / muscle type stuff?
ChimeraProd 1 year ago