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Kickstand's StretchMesh

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Uploaded by on Mar 7, 2008

StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth character deformations can be created quickly and with superior results over existing techniques. StretchMesh is implemented as a standard Maya deformer to work seamlessly with and enhance existing work flows.

http://kickstandlabs.com

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All Comments (21)

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  • Wow, amazing stuff.

  • any of this coming to 3DS max? looks pretty useful

  • @ggnastist How does this replace painting skin weights? I dont understand

  • Outstanding performance! It does open so many possibilities!

  • i like that tool very much its very usefull for me and its works realy great.............!

  • How can you make that ball collision ? some one please tell me, when you watch the video at (2:57) the right ball is collision to the left one. How can you tell maya to make that ball to become colllision?

  • I've not tried PM_heatWeight yet. so, I can't tell you anything.

  • I'm buying it lol. Do you think this would go well with the PM_heatWeight script for better auto skin binding in maya or do you not even need it?

  • it's not a replacement for the bones and rigs but it's a replacement for painting skin weights, which is a pain in the ass in maya. ;)

  • Can this prog be used instead of bones and traditional rigs or is this simply something to help with stretchy / muscle type stuff?

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