Tutorial - Realistic Texturing And Detailing
Uploader Comments (sulla123)
Top Comments
-
mmh, just use 3d programs to do this, this is just waste of time and work.
Video Responses
All Comments (108)
-
it would probably also look better if you just made the texture with a uvmap and rendered it in 3d, THEN make after effects
-
This is not an efficient way to use 3D. Even in the simplest of cases, it would still be more practical (and yield the best looking results) to layout UVs and texture within the given 3D application. The above "method" will end up costing more time than it will end up saving.
-
This is usefull in pre production if you have complex high poly 3d sketches. on this cube it is indeed pretty useless, but i guess this is more of an exemple.
-
a nice final result, however as a professional texturing artist, i can tell you that the method you have used can be applied in 3d space. You should continue to develop your skills and work on creating certain textures from scratch. The easiest way to achieve this is to layer each component to the texture you are creating. Start with you base material in its cleanest form ie, steel and then build it up from there. You will have an unlimited ceative control over your work and achieve desired resu
-
This calls MATTE PAINTING
-
@ddoodm I'm glad I could shed some light on it :) texturing in 3D is quite a complex process, made more difficult by visually detailed meshes as I'm sure you appreciate. But, theoretically, you could achieve the exact look you want if your painting skills or stock images are, themselves, perfect. In fact you may exceed your expectations due to - as you said - the creative control over the final output :) Fun either way, eh? :D
-
@ddoodm Actually, rather not the exact look you're looking for, but it seems to be a way to have more creative control over what you're trying to make. After watching the video now, it does make a lot of sense. :)
-
@DenizenV1 Thanks for the reply. :) lol! Still remember this video somehow!
That seems like a good reason to do it in PS. Sure really would speed things up, and get the exact result you're looking for.
-
@ddoodm I know your comment here is from a year ago, but I can answer your question:
A reason you would texture in Photoshop is because, in order to achieve realistic bumping and specular highlights in a program such as 3DS Max, rendering can take a long time depending on the complexity of your maps. You also need to consider photon bounces and the best renderer for it (Scanline, MentalRay, VRay, QuickSilver etc.).
This is a faster way of mocking up an idea or proposal, and can be effective.
-
For all those saying this is a crap texturing tutorial, you're right. However, it's a pretty decent tutorial for some matte painting basics.
Sulla: I'd recommend renaming this video to something matte painting related :p
No offense, but this is a bit silly. ;)
Why not just texture in your 3D renderer?
I'm probably missing something ;), did you do it this way for a reason?
ddoodm 1 year ago 6
Well I do use 3D programs some times. But for some projects this is a faster better way to do it.
sulla123 1 year ago
is this on blender
benjoandrichie 2 years ago
No Photoshop it is 2D texturing.
sulla123 2 years ago
hey sulla123 i have 3ds max 2010
i do excellent modeling but when comes to texturing and mapping i fall shorter than my pride in asking for help .i need un indepth tut
MONEYVAL9 2 years ago 3
I have a lot of other things in the works but might do a video on texting in max some day. :)
sulla123 2 years ago