Tutorial - Realistic Photoshop Texturing And Detailing
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Uploaded on Feb 24, 2008
This is a tutorial about one way to do photoshop texturing. It is not about how to do 3D texturing.
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This is a photoshop tutorial on how to get realistically textures in your photoshop art.
Remember to let me know what you would like to see in the future and any other feedback you have.
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Uploader Comments (Patrick Lawrence)
dantess9226 3 months ago
Actually a good tutorial for image manipulation and use of Photoshop, but is definitely not applicable to 3D programs or modelling software :) was still useful from a Photoshop perspective though!
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Patrick Lawrence 2 months ago
Thanks Dantess
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Joe McIntosh 5 months ago
Nice tutorial. There are at least a dozen different ways an artist could have achieved these effects. Every artist works (and learns) differently. Further, every *team* of artists works together differently.
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Patrick Lawrence 2 months ago
Your exactly right. I like to know a lot of ways to do things then pick the best one. I need to try and get time and show some other ways to do things like this.
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ddoodm 3 years ago
No offense, but this is a bit silly. ;)
Why not just texture in your 3D renderer?
I'm probably missing something ;), did you do it this way for a reason?
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Patrick Lawrence 3 years ago
Well I do use 3D programs some times. But for some projects this is a faster better way to do it.
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Top Comments
Rafaël De Jongh 2 years ago
mmh, just use 3d programs to do this, this is just waste of time and work.
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Video Responses
All Comments (113)
burlesonpirate 1 year ago
actually for a ton of projects, this is far faster. Moving things from 3d studio max to mudbox can prove completely insulting at times. Exporting back to 3d studio seems to be a lot smoother of a transition.
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Quikie93 1 year ago
it would probably also look better if you just made the texture with a uvmap and rendered it in 3d, THEN make after effects
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SinTacksAir 1 year ago
This is not an efficient way to use 3D. Even in the simplest of cases, it would still be more practical (and yield the best looking results) to layout UVs and texture within the given 3D application. The above "method" will end up costing more time than it will end up saving.
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Alex Lusth 1 year ago
This is usefull in pre production if you have complex high poly 3d sketches. on this cube it is indeed pretty useless, but i guess this is more of an exemple.
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Sam Doolan 1 year ago
a nice final result, however as a professional texturing artist, i can tell you that the method you have used can be applied in 3d space. You should continue to develop your skills and work on creating certain textures from scratch. The easiest way to achieve this is to layer each component to the texture you are creating. Start with you base material in its cleanest form ie, steel and then build it up from there. You will have an unlimited ceative control over your work and achieve desired resu
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Фдуч Бурдуч 1 year ago
This calls MATTE PAINTING
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