Blender fluid simulation with particles.

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Uploaded by on Oct 9, 2010

Red particles = floats.
Blue particles = drops.

Resolution was 350 with subdivisions set to 3 in the domain settings.
I have no idea how long it took, I let it run overnight. All I know is that baking 2 different particle systems and 3 subdivision levels takes ages...

Category:

Film & Animation

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License:

Standard YouTube License

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  • How do you get the particles to act so realistically?

  • nice!! how do you set the particle render color? could you share your scene??

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